Super Smash Flash 2 Download Characters

Play Super Smash Flash 2 For Free! - Fight with the most famous heroes in the history of video games in Super Smash Flash 2. Inspired by Super Smash Bros this fan-game allows to play with dozens of characters including Goku, Mario, Megaman, Pikachu, Sonic or Naruto. Fight in arenas and try to throw your opponents out of bounds to score points. Keep reading on Super Flash 2 Unblocked and Super Flash 2 Download. Stages To Unblock SSF2 Characters. If you have super smash flash 2 downloads, below are various stages where you can unlock characters in the game. You must unblock the stages to get the whole game. Characters in Super Smash Flash 2. History Talk (0) The playable fighters that appear in Super Smash Flash 2.

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  2. Super Smash Flash 2 download – All your childhood characters! Written by: clockworkhuman Super Smash Flash 2 (SSF2) is an online flash fighting game in which you can choose to play with some of your favorite characters from other games and anime series. In this -magnificent- article, I will help you with all your doubts about the game!
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The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!

Are you ready to experience…

NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.

…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.

Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)

Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.

This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!

Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.

Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.

Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.

Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!

How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.

– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.

Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.

Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!

Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.

Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.

Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.

Is online mode planned?
– It’s in!! 🙂

What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.

Welcome to your weekly dose of Dev Blog! I’m 194, one of the old school developers of Super Smash Flash 2. Among other things, I’m at charge of managing Audio and Music and you might have read my name in the previous Music Blog. Either way, that’s not what we’re here for tonight.

As we always say, “everything is subject to change”. “Everything” includes characters, designs and movesets. Today we’re going to explore two characters who have received deep gameplay changes from v0.9b to Beta. Some of them might as well be introduced as newcomers.

But let’s go one by one and visit a character who has been in the eye of our fanbase for quite a long time already.

As you are probably already aware thanks to our latest Direct, Lloyd has received a few new moves and some interesting aesthetic changes. As usual, we were not satisfied with just that. Lloyd has received some important moveset changes as well and that’s what we’re going to cover now!

One of the most widely-noticed changes in our Direct (and the subsequent Smash Con stream) was that Rising Falcon, Lloyd’s Down Aerial, was nowhere to be found. It being such an iconic move, we decided to not remove, but rather just to move it. Where, you ask?

Super Smash Flash All Characters

Down Special: Rising Falcon

To Down Special! When used in midair, it will behave like the move you all remember – albeit a lot stronger than before.

...Falling Falcon!

When used from the ground, though, Lloyd will first leap upwards in a puff of smoke and then dive downwards at a 45° angle. The attack is two hits, and carries opponents from the initial weak hit into a much more powerful final hit. Make sure to use it for KOs!

Side Special: Tempest

Lloyd’s new Side Special, Tempest, involves him jumping straight forward while spinning. The leap itself is not too long, but be careful! If you don’t find any obstacle, Lloyd will fall helplessly to his doom.

If you DO find an opponent…


Lloyd will deliver several hits while rising. This attack does not KO very well, but it racks up considerable damage. It can also hit shields, so it might be a good idea to try it on a defense-happy opponent.

And I know what you’re thinking about now. “Where’s my Sonic Thrust?”

Considering it’s a Dash Attack, Sonic Thrust is not usable in mid air anymore and can be punished on Shield. However, it’s even more powerful than before, so don’t underestimate it!


Demon Fang remains mostly the same. Keyword being mostly, as it has received a couple important changes. First, it hits opponents in a more vertical angle which to allow for better followups. Second, cooldowns have been touched up. A single Demon Fang is now effectively faster than Double Demon Fang.

Other attacks have been edited as well. Lloyd now has a new forward tilt, down smash, edited throws and a brand new third jab, which is a multi-hit!


I’d like to introduce five moves that have been updated in varying degrees

Nair is a quick cross slash that adds to his combo game

I don’t carry two swords just for show, you know.

Dair is now a drill with a powerful finishing hit.

As you can see, Lloyd has received a big amount of new animations and attacks which help him feel much more at home, much closer to his origin series, and much more balanced.

Now, we’re going to discuss a newcomer! Or a veteran? Well, kinda both.

As you’ve already seen in our Smash Con trailer, Mega Man has been completely resprited for SSF2 Beta, incorporating elements from his Smash 4 incarnation. You’ve also hopefully noticed that he isn’t without elements from his previous incarnation either. Mega Man’s moveset is a blend, mixing elements from both SSF2 v0.9b and SSB4 with a couple brand new moves. Let’s study his new moveset in detail.

As you noticed, most tilts and smash attacks have been changed to their SSBWiiU/3DS counterparts.

You should know where each of these attacks are used.

Some moves remain the same as you knew them in v0.9b

Not without visual touch ups of course!

Down aerial and up aerial have been edited to stay closer to their SSB4 iterations, and we have added Jewel Satellite as his new Neutral Aerial.

Multi-hit and a decent combo tool? I’m sold.

For those who come from Smash 4 and are keeping track, this might be confusing. Mega Man in SSBWiiU doesn’t have a neutral aerial, or a forward tilt, because those slots are used by his Mega Buster. But if he HAS those attacks in Smash Flash 2… where did Mega Buster go?

Neutral Special: Mega Buster

Since his very inception, Mega Man’s arm cannon has equipped this useful projectile. In Beta, it can be used as his neutral special. Just press the special key to shoot!

If standing still is not your thing, you can move around by walking and jumping. Keep in mind that this projectile is not very strong…

What? You want to fight me with that little pea shooter?

That is, unless you charge it.

As usual, Mega Man can also hold the button to charge which will make the next shot you release larger and more powerful. This change alone makes this projectile very versatile as it can be just a quick weapon or a powerful KO option.

Side Special: Crash Bomb

Aside from being relocated, Crash Bomb is still the same attack you all know and love. Shoot it and it will latch on the closest opponent it hits.


The bomb will detonate on its own after some time, but if you can’t wait any longer just press the button again.

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Up Special: Beat Call

Beat, the trusty robot bird, carries Mega Man upward. This is Mega Man’s main recovery move. Beat is not very fast, but it will get you where you need to be.

Up we go!

Make sure you get back to the stage as Beat can only be called once before touching ground. You can also perform a couple defensive options if an opponent tries to catch you.

And don’t come back!

Did you see that? When Mega Man uses Beat, he receives Super Armor, meaning he won’t flinch on hit. This protection means Beat is not only useful for recovery, as he also can provide safer aerial approaches. Keep in mind that Super Armor will go away shortly after you cancel the move.

Down Special: Water Wave
We’ve reserved the new for the last. In Beta, Mega Man has a brand new special move: Water Wave, from Mega Man 5! When used, Mega Man will shoot a small shot of water that does very little damage or knockback. When it hits the ground is when it really shines, though – the one shot of water splits into 9 waves that are sure to set foes up for a combo!

These two are just the tip of the iceberg as far as character changes in Super Smash Flash 2 Beta goes. From physics tweaks, to resprites, moveset changes, effects, SFX and more, Beta is shaping up to be an impressive update to the game.

That’s all for today’s blog! It would only be fitting to end this blog with a video. A match between the two characters using a work in process build of the game. Lloyd vs Mega Man, as seen in SSF2 Beta!


Hang on…


OH RIGHT! Wario, I’m so sorry, I totally forgot you were meant to appear in this blog… I know you’re upset, but please understand, the blog is up and everyone read it already! I’d love to offer next week’s blog but that’s for TSON, and I don’t think he’s-


Oh no! Hear me out. We’ll schedule a special blog just for you. You and maybe one other guy in your condition. Maybe not the next one, but it will be yours to shine. Is that enough?

I’ll take that as a yes.