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11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root. To begin, open New Super Ultimate Injector for 3DS.exe, and create a new project. Once the project loads, import your legally dumped GBA rom by navigating to it in the window that appears when you click this button. Most of the information about your rom will be automatically prefilled. You may customise it as you wish. CLICK HERE for UPDATED Video: How To Extract & Rebuild 3DS Games, Also Learn about Legit cias & Non Legit cias Herehttps://.

Nintendo 3DS games can often be found in the .3ds format, which is intended for emulators like Citra. Nintendo 3DS consoles cannot load .3ds ROM files, however they can be converted to .cia format which can be installed on hacked 3DS consoles with FBI. This guide will show you how to convert your .3ds ROMs to .cia files using GodMode9.

Required Downloads:

  • GodMode9 (latest version)

Hacked (New) Nintendo 3DS (XL) Console with Luma3DS CFW

  • Booting into GodMode9 via the Luma3DS chainloader requires a hacked 3DS console
  • Follow this guide (with pictures) or Plailect’s guide on hacking your 3DS if you have not done so before
  • An SD Card is required to store the exploit files and homebrew apps
  • 32GB or more is recommended to store games
  • The SD card must be formatted to FAT32
  • MicroSD cards are compatible with Old 3DS consoles via a MicroSD to SD adapter
  1. Insert your 3DS SD card into your PC
  2. Extract the GodMode9 .zip
  3. Copy GodeMode9.firm to the /luma/payloads/ folder on your SD card
  4. Copy the /gm9/ folder to the root of your SD card
  5. Insert your SD card into your 3DS
  1. Insert your 3DS SD card into your PC
  2. Create a folder called in inside the /gm9/ folder on your SD card if it doesn’t exist already
  3. Copy your .3ds rom file to the /gm9/in/ folder on your SD card
  4. Insert your SD card into your 3DS
  5. Power your 3DS on while holding [START] to boot into GodMode9
  6. Press [Home] for the action menu
  7. Select [Scripts…]
  8. Select [GM9Megascript]
  9. Select [Miscellaneous]
  10. Select [.3ds to .cia Converter]
  11. Select your .3ds game then press [A] to confirm your selection and wait for the process to complete
  12. Press [A] once complete to go back to the menu, your .cia file will be found in the /gm9/out/ folder on your SD card
  13. You can now install the .cia using FBI, navigate to SD -> gm9 -> out to install the game from this location

Congratulations, you’ve converted a .3ds rom file to a .cia to install on a 3DS console.

Installing 3DS Backups and Homebrew

  • Install 3DS backups and homebrew easily with FBI

Dump Cartridges to SD

  • Play your games without the cartridge inserted by dumping them directly to your SD card with GodMode9
  • Cartridges can be dumped as multiple formats: .cia for 3DS consoles, .3ds for emulators or .nds for Nintendo DS games

Install Virtual Console Games (GBC, GBA, SNES etc)

Error
  • Convert ROM’s to Virtual Console titles and install them directly to your Home menu using New Super Ultimate Injector

Play DS Games with TWiLight Menu++

  • Play Nintendo DS ROM’s flawlessly using TWiLight Menu++
  • The application also features a built-in cheats manager
makerom
General
Author(s)3dsguy
TypePC utility
Version0.15
Links
Download
Source


makerom is a tool which can be used to create NCCH, CCI, and CIA files.

  • 1Format Overviews
    • 1.2CCI
    • 1.3CIA
  • 2Using Makerom
    • 2.1Command line

Format Overviews[edit]

NCCH[edit]

The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:

  • code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
  • icon (app title text, icon, homemenu settings, see here
  • banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
  • logo (the splash screen displayed after an application is launched from the homemenu)
  • romfs (read-only filesystem used to store resources)

Typical uses for NCCH files include:

  • Executable image (code+exheader+icon+banner+logo+romfs)
  • e-Manual archive (accessed from homemenu) (romfs)
  • DLP child CIA archive (accessed from application) (romfs)
  • Update Data archive (romfs)
  • Standalone data archive (romfs)
  • DLC index archive (icon+romfs)
  • DLC archive (romfs)

CCI[edit]

The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.

NCCH configuration for CCI[edit]

Error
NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2
Update Data archiveNO7

CIA[edit]

The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.

NCCH configurations for CIA[edit]

Applications (Application/DlpChild/Demo/Patch/SystemApplication):

NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2

System Applet/Module:

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NCCHRequiredIndex
Executable imageYES0

System Data Archives:

NCCHRequiredIndex
Data archiveYES0

DLC:

The number of DLC data archives in DLC varies for each DLC.

NCCHRequiredIndex
DLC index archiveYES0
DLC data archiveYESVaries

Using Makerom[edit]

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Command line[edit]

Download

General Arguments

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ArgumentAcceptable valuesNotes
-f <format>'ncch'/'cxi'/'cfa'/'cci'/'cia'Specify the output file format. 'ncch'/'cxi'/'cfa' has no affect, probably parsed without error for legacy support.
-o <path>Valid file path.Specify name/path for output file. Makerom will decided a name if this is not specified.
-vnot requiredEnables verbose output.

RSF Arguments

ArgumentAcceptable valuesNotes
-rsf <path>Valid file pathSpecify the path to Rom Specification File(RSF). See below for creating RSF.
-D<NAME>=<VALUE>This is used to substitute where '$(<NAME>)' exists in the RSF files with '<VALUE>'. (Uppercase isn't a requirement)

Crypto Arguments

ArgumentAcceptable valuesNotes
-target <target>'t'/'d'/'p'Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software?
-ckeyid <index>Any value between 0-255 (inclusive).Overrides the default common key used to encrypt CIA title keys.
-showkeysnoneDumps loaded key-chain to stdout.

NCCH Build Arguments

ArgumentAcceptable valuesNotes
-elf <file>Valid file pathSpecify ELF. See below for creating ELF.
-icon <file>Valid file pathSpecify icon.
-banner <file>Valid file pathSpecify banner.
-desc <apptype>:<fw><apptype>='app'/'ecapp'/'demo'/'dlpchild'. <fw>='kernel version minor'.Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of 'kernel version minor'. A template shouldn't be used if the title needs 'special' permissions, the RSF must be configured fully.
-exefslogononeInclude logo in ExeFS. Required for usage on <5.0 systems.
3ds

Arguments useful for rebuilding a NCCH file:

ArgumentAcceptable valuesNotes
-code <file>Valid file pathSpecify decompressed/plaintext exefs code binary.
-exheader <file>Valid file pathSpecify plaintext exheader binary.
-logo <file>Valid file pathSpecify logo.
-plainrgn <file>Valid file pathSpecify NCCH plain-region.
-romfs <file>Valid file pathSpecify an unencrypted RomFS binary.

CCI Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index><path>=Valid file path. <index>=Any value between 0-7 (inclusive)Include a built NCCH file in the CCI container. '-i' can be used instead of '-content'.
-devccinoneBuild a debug CCI?
-nomodtidnoneDon't modify the TitleIds of NCCH files included to match NCCH0
-alignwrnoneAlign the offset for the Card2 writable region to the end of the last NCCH in the CCI.

CIA Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index>:<id><path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive)Include a built NCCH file in the CIA container. If <id> isn't specified, it will be generated randomly. '-i' can be used instead of '-content'.
-major <version>Any value between 0-63 (inclusive)Specify the version major for the title. This cannot be used with '-dver'.
-minor <version>Any value between 0-63 (inclusive)Specify the version minor for the title. This cannot be used with '-dver'.
-micro <version>Any value between 0-15 (inclusive)Specify the version micro for the title.
-dver <version>Any value between 0-4095 (inclusive)Specify the or '-minor'.
-dlcnoneSpecify this flag when building a DLC CIA.
-randnoneUse a random title key to encrypt CIA content.

Examples[edit]

General examples:

Create CXI

Create CFA

Create CCI

Create CIA


Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:

Create CCI and CXI at the same time and include a CFA

Create CIA and CXI at the same time and include a CFA

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Rebuilding CXI:

Creating RSF files[edit]

Inspired by Nintendo's format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.

For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the '-desc' option, which removes the requirement for specifying them in the RSF file.

Sample RSF to be used with '-desc': download (link broken)

Sample RSF to be used without '-desc': download

Creating ELF files[edit]

The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.

ELF files that are created using the official SDK are also supported by makerom.

Compiling Source[edit]

For Windows a MinGW-W64/MSYS build setup is required.

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For Linux, gcc/g++/make must be installed.

All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.

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